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Episode 6: Good Luck, Scott Hartsman!

Hello again, MMO Radio friends! We’re happy to return again for Episode 6 this week as we wish one of our absolute favorite MMO developers, Scott Hartsman, a fond farewell and good luck as he parts ways with Trion Worlds. Most probably recognize Scott as the Executive Producer of RIFT, but we look all the way back to the development days of Warcraft II and Everquest 1, how he’s credited with “saving” Everquest 2 from a precipitous fall, and do our best track how he’s become one of the “legendary producers” of the industry.

Not content to let bad news linger, Trion followed up the announcement with another, much happier one: they’re set to publish ArcheAge in the west! As interesting as this sandbox looks, we had to spend a few minutes breaking down why that news is fan-freaking-tastic.

In Quick Hits, Chris — free of the NDA — shares why EVE counterpart, DUST514, might wind up a flop on the Playstation 3. Adam lightens the mood by introducing us to the Ultimate Gamer’s Storage Bag. Also, an awesome free Pokemon-like on iOS call Haypi Monsters!

Chris’ Links: Hooked Gamers, Game By Night, Vagary.TV

Adam’s Links: Epic Slant Press

Kickstarter of the Show: Ultimate Gamer’s Storage Bag

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2 Responses to Episode 6: Good Luck, Scott Hartsman!

  1. So let me get this Dust Offline thing straight – should I create a character now on the off chance I decide I want to play the thing in a few months/years? Or is there some sort of skill point cap that would actually require that I log in on a monthly basis to spend the things (the latter being more effort than I’m willing to spend on this project)? I can understand why a subscription MMO would do offline skill gain, but why would a F2P console title take this approach? Are the points for sale in the store or something?

    Haypi Monsters sounds in some ways better than my Pokemon clone of choice, which has daily progress limits (in the form of cooldowns on how often you can fight key NPC’s for good drops), unique pets that are only available in the cash shop (for $10/per!)… and there’s the pesky $15/month subscription fee (which does, in fairness, include access to the non-minipet portions of WoW). On the downside, I can’t see that I’d get much use out of a game that can only be played on my 4-inch Android mini-tablet (if/when Haypi supports Android). If I’m home, I probably want to play something that runs on a full-sized screen, and when I’m not home, I’m probably driving.

    • Ferrel says:

      I really dig Haypi even on the smaller screens. The sad truth is that lately, outside of table top games, it is what I play the most! I’m horribly addicted.

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